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Success Story

How Shockbyte Used VWO Testing to Boost Homepage CTR with a Focused Hero Redesign

23.25% Click to game product pages

About Shockbyte

Shockbyte is an Australian game server hosting provider that has been delivering high-quality, affordable hosting services since March 2013, making it one of the longest-running Minecraft hosts in the industry. It is built by a team of experienced gamers and developers with deep roots in the hosting space. Shockbyte operates with a straightforward mission to provide the best possible service at the lowest possible price.

To back that commitment, Shockbyte runs on premium hardware and maintains a support team spread across three continents to provide 24-hour support to all clients. 

Why VWO

VWO has been instrumental in transforming our optimisation strategy. It’s allowed us to test everything from micro-adjustments to major structural changes across all our business goals. The Visual Editor is a total game-changer for us, since our developers are often busy with other tasks. VWO empowers our marketing team to launch A/B tests and improve conversion rates autonomously without touching a single line of code. The support team has also been fantastic whenever we’ve needed to achieve a specific, complex goal.

Camila Scianca

Camila Scianca

Digital Marketing Specialist
Shockbyte Logo 600x400

Goals

The Shockbyte website homepage was the highest-traffic page on the site, yet it consistently underperformed on conversions. The team wanted to understand why visitors were not moving from the homepage to product pages, and aimed to identify changes that would reduce friction and drive more users to game-specific product configuration pages and, ultimately, more subscriptions.

Observations

The team turned to GA4 to dig into the data, and two patterns stood out clearly:

  • Information overload: The hero section was crowded with pricing plans on the left and a full game list on the right, presenting visitors with too much competing information at once. Rather than guiding users toward a decision, the experience created analysis paralysis.
  • Search intent mismatch: The majority of incoming traffic was arriving via Google searches for “Minecraft server hosting,” a highly specific, high-intent query. Despite this, every visitor landed on a generic homepage that made no immediate reference to Minecraft. The page simply did not speak to what users had come looking for.

The result was a mismatch between user intent and the on-page experience. This was a friction point that was costing the team conversions at the very top of the funnel.

Hypothesis

These findings pointed to a clear hypothesis. Decluttering the hero section and focusing entirely on Minecraft server hosting would resonate more strongly with incoming visitors and drive more of them toward the product pages they were already looking for.

Leading with Minecraft and removing competing game information would give users an immediate, clear path to conversion.

Tests run

The team ran an A/B test with VWO Testing, allocating 100% of traffic across three variants.

Here’s how the control and variations were structured:

Control: The original homepage hero featured broad messaging across multiple game titles, with no prioritization of Minecraft. It was comprehensive, but unfocused.

Variation 1: The hero was simplified to lead with Minecraft-specific copy and relevant server plans, cutting out the multi-game content entirely.

Variation 2: Building on Variation 1, a Minecraft-themed hero image was introduced, giving visitors an immediate, recognizable visual cue the moment they landed on the page.

Shockbyte Case Study

With VWO’s Visual Editor, the team could easily add and reposition hero elements, swap images, update copy, and customize styles directly on the live page, with no code required. 

Additionally, you can duplicate existing elements and restyle them to maintain consistency with the site’s design language. For a team running 15 or more tests per quarter, this meant variations could be built and launched without waiting on a development queue, keeping testing velocity high.

Results

Variation 2 delivered a 23.25% improvement over the control, reaching 95.67% probability of beating the baseline, making it the clear winner of the test.

The winning variant also drove measurable improvements across other engagement metrics. Some of them are as follows:

Metrics

Control

Variation 2

Engagement Rate

48.18%

54.93%

Bounce Rate

51.16%

45.62%

Clicks to /minecraft-server-hosting

18.42%

23.18%

Order CTR

12.68%

14.67%

A/B test dashboard showing V2 as the winner

Conclusion

The results confirmed that a focused, Minecraft-first homepage experience resonated far more strongly with visitors than a broad, multi-game approach. Centering the hero around a single prominent image and two clear CTAs significantly improved engagement.

Following the test, the team used VWO Web Rollouts to deploy the winning variation immediately, bypassing the development queue entirely. 

The rollout gave them the confidence to push changes in real time while retaining full control, with the ability to roll back instantly if anything needed revisiting.

The key learnings from this test:

  • Clarity beats comprehensiveness: A hero section that says one thing well consistently outperforms one that tries to say everything. Reducing information load gave users a clear path forward instead of a set of competing options.
  • Intent alignment builds immediate trust. When the on-page experience reflects exactly what a visitor searched for, it eliminates uncertainty and builds instant relevance. That reassurance translated directly into better engagement and higher CTR.

This experiment is a reminder that the most impactful change is often the simplest one. Request a demo or start a 30-day free trial with VWO to find yours.

 

Shockbyte Logo 600x400

Location

Victoria, Australia

Industry

Gaming & Sports

Experiment goals

Improve CTR to product pages by simplifying the hero section

Impact

23.25% increase in Click to game product pages

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